![]() Typical updates have included new avionics, such as a glass cockpit, and the adoption of newer engine versions to deliver enhanced performance, such as increased efficiency and reliability and reductions in operating costs. Successive models of the ATR 72 have been developed. To date, all of the ATR series have been completed at the company's final assembly line in Toulouse, France ATR benefits from sharing resources and technology with Airbus SE, which has continued to hold a 50% interest in the company. The ATR 72 has also been used as a corporate transport, cargo aircraft, and maritime patrol aircraft. On 27 October 1989, Finnish airline Finnair became the first airline to operate the type in revenue service. During the mid-1980s, the ATR 72 was developed as a stretched variant of the ATR 42. ![]() On 16 August 1984, the first model of the series, designated as the ATR 42-300, performed the type's maiden flight. A new jointly owned company, ATR, was established to develop, manufacture, and market their first airliner, which was later designated as the ATR 42. The number "72" in its name is derived from the aircraft's typical standard seating capacity of 72 passengers.ĭuring the 1980s, French aerospace company Aérospatiale and Italian aviation conglomerate Aeritalia merged their work on a new generation of regional aircraft. See the full release notes here for the list of all updated airports and the full list of changes/bug fixes.The ATR 72 is a twin-engine turboprop, short-haul regional airliner developed and produced in France and Italy by aircraft manufacturer ATR ( French: Avions de transport régional or Italian: Aerei da Trasporto Regionale), a joint venture formed by French aerospace company Aérospatiale (now part of Airbus) and Italian aviation conglomerate Aeritalia (now Leonardo S.p.A.). Vulkan and Metal simply reduce the amount of overhead necessary to talk to the graphics card. Unlike OpenGL though, they were designed with modern hardware in mind. Vulkan and Metal work in a similar manner to provide images on the screen. ![]() This shortcoming was particularly visible in the form of stuttering, when the sim loses track of time and then jumps ahead. ![]() We chose to undertake this project because we were unsatisfied with the performance of X-Plane running OpenGL. These are similar standards but they are more modern and efficient than OpenGL. With version 11.50, X-Plane introduces Vulkan and Metal. OpenGL is a standardized way to talk to a computers graphics card and put images on the screen. Prior to 11.50, X-Plane used OpenGL exclusively. This is lots of shaders/pipelines compiling for the first time subsequent runs will be faster. Please note that the first load time with Metal and Vulkan will be surprisingly slow. This version includes new options in the Graphics Settings screen to enable Vulkan or Metal, which require a restart of the sim to go into effect. It is now out of beta testing and available to all X-Plane users! X-Plane 11.50 is a major update that completely rewrites the rendering engine to use modern rendering APIs: Vulkan (on Windows and Linux systems) and Metal (on Mac).
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